Research Projects

This thesis proposes the integration of Black Feminist-Womanist methodologies in computing education to enliven justice and future-oriented scholarship related to adolescent Black girls, whose capacities to imagine futures related to computing are silenced by narratives of white supremacy, patriarchal masculinity and anti-Blackness that are normalized across computing science. Building on critical computing and literacy studies, I examined restorying through design as a pedagogical approach for weaving the learning of computational concepts and skills with criticality as nondominant youth designed possible futures with computing technologies. During Spring and Summer of 2021, I designed and implemented a two-part, informal STEM workshop for 14 consenting/assenting adolescent youth, who designed interactive electronic textiles (hereafter, e-textiles) quilt patches that “restoried” dominant narratives about computing technology. Analyzing how dominant narratives at the societal level engender oppression at the interactional or identity level within computing education, I asked: (1) What were the principles and practices that comprised restorying through design?; (2a) What did youth create and experience while engaging in restorying through design?; (2b) How did youth’s restorying through design practices reflect Black women’s histories and methods of resistance? and (3) What social, cultural, and material factors might have shaped an interracial, mixed-gender pair of youth’s experiences restorying through design together? Data collected included youths' design artifacts (i.e., photos/videos of quilt patches and online design journal entries), youth’s exit ticket and final survey responses, video observations and field notes, and researcher memos. Through conducting different levels of analyses—of youth’s artifacts, learning outcomes, and interactions with others—this study sought to reveal the hidden yet pervasive narratives throughout computing education that uniquely marginalize adolescent Black girls and other nondominant youth. By engaging nondominant youth in Black Feminist-Womanist restorying through design methodologies, this study not only highlighted how valuing the everyday lived experiences vi and knowledge of Black girls can inform the design of more justice-oriented, computing learning environments but it also provided an avenue for Black girls to engage with critical issues while imagining possible futures in computing

Dissertation

Current Projects

Creating Sustainable Community, Museum, and University Collaborations

  • Funding: NSF Grant # 2314112

  • Co-PIs: Eli Tucker-Raymond (Boston University); Kelly Borden (Adler Planetarium); Ava Jackson (Loyola University Chicago); Mia Shaw (NYU)

  • Focus: Examine partnership building through a series of online and in-person workshops for museum and science center staff, community members (high school-aged youth), and university researchers

  • Role: Co-leading weekly meetings to discuss and coordinate all project activities and actively participating in in-person workshops locally and virtually across locations

  • Link: https://www.informalscience.org/creating-sustainable-community-museum-and-university-collaborations

Previous Projects

CodeQuilt

  • Researchers: Yasmin Kafai (UPenn); Luis Morales-Navarro (UPenn); Gayithri Jayathirtha (University of Oregon); Mia Shaw (NYU)

  • Focus: Developed an activity in which middle and high school youth were asked to design Scratch projects that engage with issues on who and what is computing

  • Role: Co-developed the Scratch activity and co-organized co-design workshops to get youth input on themes and Scratch designs.

  • Link: https://dl.acm.org/doi/fullHtml/10.1145/3459990.3465187

Collaborative Research: ET-ECS: Electronic Textiles for Exploring Computer Science with High School Students & Teachers to Promote Computational Thinking and Participation

  • Funding: NSF Grant #1509245

  • Co-PIs: Yasmin Kafai

  • Focus: Develop, implement, and test an expansion unit using electronic textiles for the Exploring Computer Science (ECS) curriculum that is currently implemented in high schools

  • Role: Analyzed data surrounding students’ artifacts and experiences, and teachers’ experiences; wrote papers focused on digital portfolios as tool for student identity authorship and experienced CS teachers’ experiences with implementing the curriculum

  • Link: https://www.exploringcs.org/e-textiles

bioMAKERlab: A Wetlab and Starter Activities for Promoting Synthetic Biology in High School Classes and Workshops

  • Funding: NSF Grant #1623018

  • Co-PIs: Yasmin Kafai; Orkan Telhan

  • Focus: Exploring how synthetic biology—where living cells are genetically modified to generate new characteristics that can be used in practical ways—can be learned in K-12 learning environments

  • Role: Co-facilitated workshop activities and analyzed data surrounding students’ design processes

  • Link: https://sites.google.com/view/biomakerlab/home

Workshop for Connecting Computational Thinking with Synthetic Biology Applications in K-16 Education

  • Funding: NSF Grant #1840933

  • Co-PIs: Yasmin Kafai (UPenn); Orkan Telhan (Biorealize); Karen Hogan (Biorealize)

  • Focus: Convening a capacity-building workshop to examine the relationships between computational thinking and the rapidly developing field of synthetic biology

  • Role: Co-organized three learn.design.bio public workshops that convened a multinational group of computer scientists, biologists, learning scientists, educators, and early career scholars to discuss synthetic biology and engineering biology learning in K-16 formal and informal environments

  • Link: https://otelhan.wixsite.com/learn-design-bio